
Spark the Electric Jester is a 2D side-scrolling platformer inspired by 16-bit-era console games. Gameplay Spark attacking an enemy with a hammer A sequel, Spark the Electric Jester 2, was released in May 2019, followed by Spark the Electric Jester 3 in August 2022. Critics appreciated its iteration of 16-bit-era gameplay and directed praise towards its mechanics, unlockable content, and soundtrack. After a successful Kickstarter campaign, Spark the Electric Jester was eventually released for Windows as his first commercial title. Aside from its sound and programming, development was handled primarily by Daneluz while in college.

He was primarily influenced by 16-bit-era platform game series, including Sonic, Kirby, and Mega Man X. An array of power-ups are distributed throughout, each characterized by a unique set of abilities for use in battle and traversal.ĭaneluz previously created a variety of fangames based on the Sonic the Hedgehog series and drew inspiration from his work in the creation of Spark the Electric Jester. Gameplay involves a mix of fast-paced platforming and melee combat over a series of differently themed levels. The story follows Spark on his journey to stop a mobilizing army of robots from taking over the world.

It's been downloaded more than 104,000 times and has garnered a 4.1-star rating.Spark the Electric Jester is a 2017 platform game created by Brazilian developer Felipe Daneluz. The Spark City game has been available to the public on the App Store and Google Play since late fall.

Once a player has achieved a high enough score, they can advance to managing the Lawn & Garden department, an even more challenging environment where they have to water plants to do more customer interaction. The game tracks three key performance indicators - product availability known as On Shelf Customer Availability (OSCA), customer satisfaction also known as CFF (clean/fast/friendly), and Sales. "While we teach them on the sales floor still with customer interaction in a live store you're less likely to have the freedom to make mistakes because it impacts customers."ĭuring the simulation, players must complete tasks in both the backroom and the sales floor while dealing with random events and interruptions like customer questions, vendor visits, and spills.

"We knew we needed a way for associates to learn in a safe environment," said Andy Trainor, senior director of Walmart Academies.
